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Workshop: Creating Hard Surface Concepts for Film and Video Games with Furio Tedeschi

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In this workshop we will be focusing on how I use ZBrush to model hardsuface design. I will be showcasing the various techniques with dynamesh, IMMs and new boolean system which I use to quickly generate models to convey ideas to clients.

I will also be sharing how I use Keyshot to create various render passes and masks in order to give me as much versatility as possible to achieve the required concept that I have in mind.

Lastly, I will demonstrate how I use Photoshop to compile and finalize the concept.

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Class Schedule

Instructor Date Time
Furio Tedeschi Saturday, Oct 7th 3 PM - 7 PM

This is an on-site workshop and will only be available at the ZBrush Summit 2017, which will be held on the Gnomon School campus at:

1015 N Cahuenga Blvd
Los Angeles, CA 90038
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*Registration Cancellation by Participant: Due to the limited number of Workshop seats, the deadline to receive a refund for your registration is 10 business days before the event. No refunds will be possible after September 21, 2017. Cancellations prior to the deadline are eligible to receive a refund less a $25 service fee.

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